|
|
 | Lockheed Martin For several years, VRSim has been working with Lockheed Martin to expand the capabilities of their Human Immersive Lab (HIL), located in Fort Worth, Texas. By customizing VRSim’s software to interface between the engineering software and immersive hardware, VRSim turned Lockheed Martin’s engineering simulations into interactive virtual reality simulations in the HIL’s MoTrk (Motion Tracking) & CAVE (Cave Automatic Virtual Environment). This system is used by the F-35 Lightning II program for engineering analysis, design reviews, man-in-the-loop and training, as well as for validation and testing of other programs.
| 
| U.S. Air Force - European Transportation Training Center With their purchase of the SimWelder™ technology, the U.S. Air Force realized a savings in materials, a decrease in waste and an increase in the number of students they could train in skills needed and expected by the Air Force. The realism of the visual graphics and audio response to an arc being struck provides the necessary feedback to teach students in an environmentally friendly and cost effective manner. - “The mission of the United States Air Force is to fly, fight and win … in air, space and cyberspace.”
|
| General Dynamics Along with EWI and VRSim, General Dynamics Electric Boat helped develop the first virtual reality welder training system, under the Office of Naval Research Manufacturing Technology (ManTech) program. The system utilized a haptic arm, producing a realistic, simulated, single pass horizontal fillet weld. The simulation provided a workable proof of concept, but costs hampered widespread application. The widespread positive feedback to this new technology enabled the development of SimWelder™. The technology was built with the end user in mind – to maintain a positive ROI and to be cost effective. General Dynamics designs, builds and provides life-cycle support for U.S. Navy submarines. |
|
|